👀 Observability Driven DevelopmentPublished 2021-12-27
One of the things I learned quickly while working on large scale systems at
Facebook (Meta) was that if your tests passed but you didn't observe your system in production, you had no idea whether or not your system was actually behaving as intended. Without observation in prod, you don't even have a baseline to know what "normal" operation looks like.
- Is 1M QPS normal?
- 500ms per request fast or slow?
- 100 requests per user session, is that ok?
- 6 component renders per app state change?
o_O Who knows.
- How have these metrics drifted over time?
- Is this trend a regression?
- When was the regression introduced?
- How much memory has our app historically used?
- Which releases caused the greatest mem/cpu/requests per user/replication lag/... regressions?
- Which features were in those releases?
All of these things need to be answered to run good software and mantain a high quality bar.
While thinking these problems over and developing best practices for observing systems, I thought I had coined a new term called "Observability Driven Development." After doing some googling, however, I found that a former
Facebook Engineering Manager left to become CTO of Honeycomb.io which develops products for exactly this problem and calls it by the same name.
Interesting coincidence, given I'm also coming from
Rather than repeat thoughts explained well elsewhere, here's the article on the same topic by Honeycomb's CTO: A Next Step Beyond TDD